package com.dexgdx.game.structure.actor;

import com.dexgdx.game.constants.ERingColor;
import com.dexgdx.game.util.ObjectIdentification;

public class EnemyActor extends AbstractActor {
	
	private static final long serialVersionUID = -4220630211708586307L;

	public EnemyActor(String imagePath, float x, float y, float height, float width, float movementSpeed,  ObjectIdentification playerIdentification) {
		super(imagePath, x, y, height, width, movementSpeed, playerIdentification);
	}
	
	@Override
	public ERingColor getRingColor() {
		ERingColor color = null;
//		if(isBeingMovedTo() || isBeingAttackedTo()){
//			color = ERingColor.BEING_TARGET;
//		}
		if(isSelected()){
			color = ERingColor.SELECTED_ENEMY;
		}
		else {
			color = ERingColor.UNSELECTED_ENEMY;
		}
		return color;
	}

}
